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Welcome! On these tabs you will find just a sampling of the new items the Downtown Campus Library has added to the Pima Community College's Library Catalog. Each month we will be highlighting books, and possibly some DVDs, and popular collection items.
To see all the items in the catalog, be sure to search our online catalog.
If you are interested in our digital magazines, check-out outFlipster! (You will need to use your MyPima username and password to access the magazines.)
DC Library Announcements:
The PCC campus libraries are closed in response to the coronavirus outbreak.
From beloved CBS Sunday Morning correspondent and humorist Mo Rocca, an entertaining and rigorously researched book that celebrates the dead people who have long fascinated him. Mo Rocca has always loved obituaries--reading about the remarkable lives of global leaders, Hollywood heavyweights, and innovators who changed the world. But not every notable life has gotten the send-off it deserves. His quest to right that wrong inspired Mobituaries, his #1 hit podcast. Now with Mobituaries, the book, he has gone much further, with all new essays on artists, entertainers, sports stars, political pioneers, founding fathers, and more. Even if you know the names, you've never understood why they matter...until now. Take Herbert Hoover: before he was president, he was the "Great Humanitarian," the man who saved tens of millions from starvation. But after less than a year in the White House, the stock market crashed, and all the good he had done seemed to be forgotten. Then there's Marlene Dietrich, well remembered as a screen goddess, less remembered as a great patriot. Alongside American servicemen on the front lines during World War II, she risked her life to help defeat the Nazis of her native Germany. And what about Billy Carter and history's unruly presidential brothers? Were they ne'er-do-well liabilities...or secret weapons? Plus, Mobits for dead sports teams, dead countries, the dearly departed station wagon, and dragons. Yes, dragons. Rocca is an expert researcher and storyteller. He draws on these skills here. With his dogged reporting and trademark wit, Rocca brings these men and women back to life like no one else can. Mobituaries is an insightful and unconventional account of the people who made life worth living for the rest of us, one that asks us to think about who gets remembered, and why.
The spread of the British Empire around the globe made vast changes in the relationship of peoples to places. Because the logistics of colonization varied, countries passed in and out of the empire, some rapidly and others slower or by degrees. Multiculturalism broadened the world's ability to read the English language and understand and adopt England's ethics and morals. Into the early twentieth century, the posting of the British army and navy and the establishment of English-style embassies and police forces in remote colonies freed single travelers, especially women and children, of the fear of violence or kidnap. As a result, girls and women found outlets for creativity by exploring unfamiliar lands. In Women's Art of the British Empire, Mary Ellen Snodgrass provides an overview of multiracial arts and crafts from Great Britain's Empire. Drawing upon primary sources, this volume encompasses a wide variety of artistic accomplishment, such as: sewing and quilting basketry and weaving songwriting and dancing diaries, memoirs, editorials, and speeches Each entry includes a comprehensive bibliography of primary and secondary sources, as well as further readings on the female artists and their respective crafts. With its informative entries and extensive examinations of artistic talent, Women's Art of the British Empire is a valuable resource for students, scholars, and anyone interested in learning about the history of women and their artistic contributions.
Challenging tutorials, 35 imaginative projects to complete, and tips from professional artists introduce beginning students to the building blocks of art. This profusely illustrated book teaches serious beginners the fundamental skills of graphic design as an introduction to their formal study in fine art, illustration, computer game design, interior design, animation, and virtually all other avenues in the visual arts. The author advises on setting up a proper workspace and assembling the needed materials--everything from sketchpads and paints to affordable computer software. Chapters that follow present themes and related projects that instruct readers in The basics of line art for illustration and lettering Understanding color and tone and using color media Texture in art Spatial relationships and perspective Creating shapes and relating them to other elements of composition More than 200 color illustrations demonstrate art principles and practical techniques, and show students how to apply what they are learning in a wide range of media.
Revealing the power of color as physical medium, a key to interpretation, and a mediator of social and political change This expansive study of color illuminates the substance, context, and meaning of five centuries of European painting. Between the mid-15th and the mid-19th centuries, the materials of painting remained remarkably unchanged, but innovations in their use flourished. Technical discoveries facilitated new visual effects, political conditions prompted innovations, and economic changes shaped artists' strategies, especially as trade became global. Marcia Hall explores how Michelangelo radically broke with his contemporaries' harmonizing use of color in favor of a highly saturated approach; how the robust art market and demand for affordable pictures in 17th-century Netherlands helped popularize subtly colored landscape paintings; how politics and color became entangled during the French Revolution; and how modern artists liberated color from representation as their own role transformed from manipulators of pigments to visionaries celebrated for their individual expression. Using insights from recent conservation studies, Hall captivates readers with fascinating details and developments in magnificent examples--from Botticelli and Titian to Van Gogh and Kandinsky--to weave an engaging analysis. Her insistence on the importance of examining technique and material to understand artistic meaning gives readers the tools to look at these paintings with fresh eyes.
A colorful, fun, and inspirational guide, Happy HandLettering offers a simple three-step process for turningyour handwriting into hand lettering. It includes analphabet guide for lowercase and uppercase letters,practice pages, as well as practical applications for projectideas such as ornaments, envelopes, gift tags, and somuch more. By hand lettering Scriptures and focusingon life-giving words, creative hearts can release theirinhibitions, feeling free to make mistakes, try again,mess-up, redo, and all the while, bask in God's amazingpresence and peace.
No recent scientific enterprise has proved as alluring, terrifying, and filled with extravagant promise and frustrating setbacks as artificial intelligence. The award-winning author Melanie Mitchell, a leading computer scientist, now reveals AI's turbulent history and the recent spate of apparent successes, grand hopes, and emerging fears surrounding it. In Artificial Intelligence, Mitchell turns to the most urgent questions concerning AI today: How intelligent--really--are the best AI programs? How do they work? What can they actually do, and when do they fail? How humanlike do we expect them to become, and how soon do we need to worry about them surpassing us? Along the way, she introduces the dominant models of modern AI and machine learning, describing cutting-edge AI programs, their human inventors, and the historical lines of thought underpinning recent achievements. She meets with fellow experts such as Douglas Hofstadter, the cognitive scientist and Pulitzer Prize-winning author of the modern classic Gödel, Escher, Bach, who explains why he is "terrified" about the future of AI. She explores the profound disconnect between the hype and the actual achievements in AI, providing a clear sense of what the field has accomplished and how much further it has to go. Interweaving stories about the science of AI and the people behind it, Artificial Intelligence brims with clear-sighted, captivating, and accessible accounts of the most interesting and provocative modern work in the field, flavored with Mitchell's humor and personal observations. This frank, lively book is an indispensable guide to understanding today's AI, its quest for "human-level" intelligence, and its impact on the future for us all.
The history of mathematics is replete with examples of major breakthroughs resulting from solutions to recreational problems. The modern theory of probability arose out of problems of concern to gamblers, for example, and modern combinatorics grew out of various games and puzzles. Despite this track record and a wealth of popular-level books, there remain few conduits for research in recreational mathematics. The Mathematics of Various Entertaining Subjects now returns with an all-new third volume, presenting new research in diverse areas of recreational mathematics. This volume focuses on four areas: puzzles and brainteasers, games, algebra and number theory, and geometry and topology. Readers will create Spiral Galaxies, Japanese symmetric grid puzzles consisting of squares and circles whose solutions are letters and numbers; delve into a paradox in the game of Bingo; examine the card tricks of mathematician-philosopher Charles Sanders Peirce; learn about the mathematics behind Legos; and much more. Elucidating the many connections between mathematics and games, The Mathematics of Various Entertaining Subjects is sure to challenge and inspire mathematicians and math enthusiasts.
The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: "The chances that we not in a simualtion is one in billions." -Elon Musk "I find it hard to argue we are not in a simulation." -Neil deGrasse Tyson "We are living in computer generated reality." -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a "cave" and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of "illusion "and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition -- that we are inside a dream world ("Maya" or illusion, or Vishnu's Dream), and we have "multiple lives" playing different characters when one dies, continuing to gain experience and "level up" after completing certain challenges. Sounds a lot like a video game Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation
Hypothesis touches on all these areas, and you will never look at the world the same way again
A concise and engaging investigation of six interpretations of quantum physics. Rules of the quantum world seem to say that a cat can be both alive and dead at the same time and a particle can be in two places at once. And that particle is also a wave; everything in the quantum world can described in terms of waves--or entirely in terms of particles. These interpretations were all established by the end of the 1920s, by Erwin Schr dinger, Werner Heisenberg, Paul Dirac, and others. But no one has yet come up with a common sense explanation of what is going on. In this concise and engaging book, astrophysicist John Gribbin offers an overview of six of the leading interpretations of quantum mechanics. Gribbin calls his account "agnostic," explaining that none of these interpretations is any better--or any worse--than any of the others. Gribbin presents the Copenhagen Interpretation, promoted by Niels Bohr and named by Heisenberg; the Pilot-Wave Interpretation, developed by Louis de Broglie; the Many Worlds Interpretation (termed "excess baggage" by Gribbin); the Decoherence Interpretation ("incoherent"); the Ensemble "Non-Interpretation"; and the Timeless Transactional Interpretation (which theorized waves going both forward and backward in time). All of these interpretations are crazy, Gribbin warns, and some are more crazy than others--but in the quantum world, being more crazy does not necessarily mean more wrong.
Climate change is the greatest single problem we face as a planet. This important introduction skilfully guides us through the complex mix of scientific, political, social, and environmental issues to examine the manifold threats it poses and explore the possible futures for our world. Focusing on the fact that the point of no return, may in fact have already been passed, Boyd and Tompkins highlight the urgent need to start actively adapting to our changing climate if we want to avoid complete catastrophe.
Over 1300 species of trees, shrubs, wildflowers, grasses, ferns, mosses and lichens are described and illustrated. Notes on origin of name, ecology, native uses, edibility and similar species are included, as are color-coded sections to allow for quick identification.